


Long ago, a supercomputer named Nadine was developed as a way to supplement Fleet Command and improve it's efficiency conducting fleet operations. Instead, it took direct control of half the space fleet and used it to wage a war on those ships it was unable to control. Command sent a lone pilot on a roundabout course to catch Nadine off guard and destroy the vessel it had seized. The mission was a success and the vessel was destroyed, allowing Fleet Command to resume control over their own ships, once more. The pilot had since retired, though kept the space fighter well-maintained, should it ever be needed again.
A few years after the Nadine incident, a scavenger vessel happened upon the AI's wreckage, but was indifferent to its source. Searching through the spread out debris field, they found a large chip that appeared to contain an advanced program. Curious to see what was on the chip (in the hopes of turning a profit, of course), they plugged it into their own vessel for analysis. This awoke Nadine which prompted a total takeover of the vessel, broadcasting it's override through their communications network. Within days, Nadine had seized control over the majority of the space fleet, prompting it to break through the various defenses and setting itself up to wipe out the colonies and eventually our homeworld.
As the pilot, you have been called into action once more. While your space fighter is a bit antiquated, it is still an effective vessel and Fleet Command has promised tenders at secret locations to help repair and keep your vessel in fighting order.
This mission is dangerous, possibly more dangerous than the first attempt, but Nadine must be stopped or humanity will be wiped out...
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