Rubies Unleashed

RUBIES

UNLEASHED

Community

Top creators, editors picks, and platform activity

118
Published Projects
121
Active Users
35
Wishlist Saves
0
Reviews Written

Hall of Fame

Top community members

Top Publisher
KuroGamedev
KuroGamedev
@KuroGamedev
15 projects published
Top Rated Creator
No one yet
Top Critic
No one yet
Top Collector
RubiesUnleashed
Rubies Unleashed
@RubiesUnleashed
15 items collected
Top Curator
RubiesUnleashed
Rubies Unleashed
@RubiesUnleashed
15 saves & reviews
Most Wishlisted
Free 32x32 Dark Forest Combat Pack

Free 32x32 Dark Forest Combat Pack

by @Gothul

3 saves
Most Viewed
EagleRoad:WorldRise

EagleRoad:WorldRise

by @DragonEagle

81 views
Most Downloaded
Bunny Flags

Bunny Flags

by @Fercosta

3 downloads

Live Activity

Recent platform events

@berkayguneri wishlisted Who Pressed IT?!

1d ago

@berkayguneri published Who Pressed IT?!

1d ago

@MikeMo updated UberLoopv6.116.8

This update focuses on making combat easier to read, improving controls, and giving each character a more balanced starting point. Controls and aiming - Controller players can aim with the right stick while moving independently. - Keyboard and mouse players now aim toward the mouse cursor. Attacks still fire automatically. - Dash is now assigned to left-stick click. - Updated control diagrams and tutorial explanations. - Added a directional indicator to make attack direction clearer. - Added subtle camera movement for more flexibility while exploring. - Removed Retaliate and unused camera rotation and zoom controls. Combat and balance - Rebalanced starting character stats, including health, armor, shields, evasion, and critical chance. - Reduced enemy attack damage substantially. Basic goblins, skeletons, and robots now deal no more than 20 base damage per hit. - Reduced heavier enemy and boss attacks while preserving their greater threat. - Added poison-chance bonuses for Doctor Plague and Golem. - Repulse now charges from primary direct hits rather than damage-over-time and secondary damage. - Removed the screen-edge pulse when Repulse becomes ready. - Adjusted normal enemy spawning during boss encounters to keep fights more active. - Revised boss health scaling. Upgrades and interface - Added a free reroll to Charge Shrine upgrade choices. - Redesigned upgrade choices into vertical cards with clearer highlighting. - Moved upgrade titles above their icons. - Improved controller navigation between upgrade cards and the reroll button. - Added an overhead player health bar. - Both player health displays now shift from green toward red as health falls. - Added a Show FPS option. - Updated character-select stat bars to reflect the revised character values. - First-time players now see “New Game” on the start screen; returning players see “Continue.” Tutorials and menus - Refreshed tutorial panels to match the rest of the interface. - Added a minimap legend tutorial after the introductory gameplay tutorial. - Removed obsolete shrine entries from the minimap legend. - Added a binding-aware prompt when Repulse is ready. - Updated movement and aiming instructions. - Improved locked and unlocked level frames and selection highlighting. - Added an Exit Game button to Settings. Effects, audio, and fixes - Updated explosive-prop configuration and projectile collision masks. - Explosions can now spawn separate burn, poison, shock, and cryo patches according to their enabled effects. - Corrected follower split-shot playback, aiming, and firing cadence. - Fixed repeated Time Freeze pickups so they refresh the timer. - Improved spawn placement to reduce objects appearing beneath the map. - Unified the shared prefab pool across levels. - Improved menu music continuity between Start, Character Select, and Level Select. - Centralized menu and event sound effects in the SFX Manager. - Adjusted UI sounds and set the default SFX volume to 50%. - Restored enemy-specific kill achievements. - Removed temporary diagnostic logging.

1d ago

@Takeshigamesltdoffcial updated Phantom Quiet Storm

2d ago

@Takeshigamesltdoffcial updated Mach 51

2d ago

@ScaleInteractive updated Mowing Masters

2d ago

Weekly Digest

Editors picks, updates & platform news

Projects of the Week

Forester
Game

Forester

by @zepod

An atmospheric forest management game about restoring a forgotten estate and tending the woods around it.

Bunny Flags
Game

Bunny Flags

by @Fercosta

How far can you go in this capture the flag roguelite? Kill everything in your path and recapture the first base of what was once our homeland. The first mission of many more to come.

1
Mach 51
Game

Mach 51

by @Takeshigamesltdoffcial

The Sidescrolling horizontal scifi action mecha shooter where you play as Mach 51 (Machine Arm weapon # 51) the transforming super enhance robot vehicle who was send by international global defense unit to save humanity from impending alien machine empire from global domination and destruction. Consist of 25 stage levels. with fair difficulty.

EagleRoad:WorldRise
Game

EagleRoad:WorldRise

by @DragonEagle

This is an open world 3D pigeon survival and combat game based on the law of the jungle, where the weak prey on the strong; It is also a battle game centered on tasks and based on experience upgrades. It combines elements of role-playing, tactical strategy, and experience leveling.

1
True Confession
Game

True Confession

by @gv0zdysh0k

Religious guy Henry witnesses violent shootouts and fragments of his past every night in his dreams. In reality, he’s an ordinary man struggling with anger and guilt while visiting his pastor. Fight inside his dreams in this isometric pixel-art shooter and experience his True Confession.

1
Desktop Halfpipe
Game

Desktop Halfpipe

by @StripeyCatGames

Desktop Halfpipe is a cozy desktop companion game where you can skate, explore, and bring a little life to your screen.

Platform News

Live
fullondanifullondani#announcements
Aug 31

🚀 HTML5 BUILDS ARE NOW SUPPORTED ON RUBIES UNLEASHED

@everyone
We've just shipped a new feature for developers.

You can now upload your HTML5 builds directly to Rubies Unleashed and have them hosted on your project page. Players can discover your game and play it directl…

fullondanifullondani#announcements
Jun 12

@everyone

🏛️ The Community Hub is Live

We just launched a dedicated community page for Rubies Unleashed — and it's everything happening on the platform in one place.

Here's what's on it:

⚡ Live Activity Feed
Real-time events from across the platform. Publishes, reviews, upd…

Join the Discussion on Discord

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