
UberLoop is a 3D top-down survivor with bullet-heaven combat—move, aim, and outlast escalating enemy hordes while your build snowballs out of control.
1 update
This update focuses on making combat easier to read, improving controls, and giving each character a more balanced starting point. Controls and aiming - Controller players can aim with the right stick while moving independently. - Keyboard and mouse players now aim toward the mouse cursor. Attacks still fire automatically. - Dash is now assigned to left-stick click. - Updated control diagrams and tutorial explanations. - Added a directional indicator to make attack direction clearer. - Added subtle camera movement for more flexibility while exploring. - Removed Retaliate and unused camera rotation and zoom controls. Combat and balance - Rebalanced starting character stats, including health, armor, shields, evasion, and critical chance. - Reduced enemy attack damage substantially. Basic goblins, skeletons, and robots now deal no more than 20 base damage per hit. - Reduced heavier enemy and boss attacks while preserving their greater threat. - Added poison-chance bonuses for Doctor Plague and Golem. - Repulse now charges from primary direct hits rather than damage-over-time and secondary damage. - Removed the screen-edge pulse when Repulse becomes ready. - Adjusted normal enemy spawning during boss encounters to keep fights more active. - Revised boss health scaling. Upgrades and interface - Added a free reroll to Charge Shrine upgrade choices. - Redesigned upgrade choices into vertical cards with clearer highlighting. - Moved upgrade titles above their icons. - Improved controller navigation between upgrade cards and the reroll button. - Added an overhead player health bar. - Both player health displays now shift from green toward red as health falls. - Added a Show FPS option. - Updated character-select stat bars to reflect the revised character values. - First-time players now see “New Game” on the start screen; returning players see “Continue.” Tutorials and menus - Refreshed tutorial panels to match the rest of the interface. - Added a minimap legend tutorial after the introductory gameplay tutorial. - Removed obsolete shrine entries from the minimap legend. - Added a binding-aware prompt when Repulse is ready. - Updated movement and aiming instructions. - Improved locked and unlocked level frames and selection highlighting. - Added an Exit Game button to Settings. Effects, audio, and fixes - Updated explosive-prop configuration and projectile collision masks. - Explosions can now spawn separate burn, poison, shock, and cryo patches according to their enabled effects. - Corrected follower split-shot playback, aiming, and firing cadence. - Fixed repeated Time Freeze pickups so they refresh the timer. - Improved spawn placement to reduce objects appearing beneath the map. - Unified the shared prefab pool across levels. - Improved menu music continuity between Start, Character Select, and Level Select. - Centralized menu and event sound effects in the SFX Manager. - Adjusted UI sounds and set the default SFX volume to 50%. - Restored enemy-specific kill achievements. - Removed temporary diagnostic logging.
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